@startuml
sprite $hearing [48x48/16] {
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}


!define MATERIAL_HEARING(_alias) ENTITY(rectangle,black,hearing,_alias,MATERIAL HEARING)
!define MATERIAL_HEARING(_alias, _label) ENTITY(rectangle,black,hearing,_label, _alias,MATERIAL HEARING)
!define MATERIAL_HEARING(_alias, _label, _shape) ENTITY(_shape,black,hearing,_label, _alias,MATERIAL HEARING)
!define MATERIAL_HEARING(_alias, _label, _shape, _color) ENTITY(_shape,_color,hearing,_label, _alias,MATERIAL HEARING)
skinparam folderBackgroundColor<<MATERIAL HEARING>> White
@enduml